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Sapphire Hybrid X700 Pro graphics card

Stuck between rock, hard place?

In our initial batch of tests the Sapphire did a good job of returning test results even when the resolution was cranked up and FSAA was enabled. No doubt this was aided by the 256MB of memory which ensured that the card never ran out of texture RAM, but if you study the results you'll see that the scores are rather slow. In the most intensive tests and games the frame rates were simply too low to make this ability to run high quality settings relevant. In Doom3, for instance, there was little point running a resolution above 1,024 x 768 and anti-aliasing was out of the question. Far Cry was less of a struggle for the Sapphire but you had to balance the settings to keep the frame rate up. You could have either a high resolution or anti-aliasing, but not both. So, what we needed, we reasoned, was some overclocking to see whether we could get the best of both worlds.

Sapphire Hybrid X700 Pro 3DMark 03
Sapphire Hybrid X700 Pro 3DMark 05

Moving on to a 3.4GHz Prescott test system on an Intel D925XCV motherboard with 1GB of dual-channel 533MHz DDR 2 memory, we installed Redline on top of the Catalyst 4.10 drivers. Initially we could only raise the core speed from 425MHz to 439MHz, while the memory would barely move from 864MHz to 878MHz. Predictably this tiny overclock had a negligible effect, and we were rather unimpressed. What was the point of all of that GDDR 3 memory if it wouldn't scorch along at an infernal pace, we wondered?

At that very moment, ATI released the Beta of Catalyst 4.12 so we gave it a whirl. On standard timings the scores in 3DMark05 didn't change, while our Doom 3 results rose by a few frames per second, but the real benefits came when we started overclocking. With the new Catalyst drivers we could push Redline almost to its limits, with the core speed hitting 486MHz and memory speeds up at 986MHz. It took us some time to get to those speeds as Redline requires you to use trial and error, and the speed sliders move in jumps of 4 or 5MHz. For the record we also tried overclocking with Riva Tuner and Powerstrip and the results were exactly the same as Redline.

Sapphire Hybrid X700 Pro Doom 3
Sapphire Hybrid X700 Pro Far Cry

We'd managed to bump up the speeds by 14 per cent, and when we re-ran 3DMark05 and Doom 3 we saw the benefits as the scores rose by almost exactly that amount. That's much more encouraging, but those numbers don't tell the full story. Running Doom 3 at 1600 x 1200 on standard timings gave a rate of 12.5fps, and when we overclocked the rate rose to 14.3fps. The thing is, neither of those speeds are playable, so the overclocking makes little difference. Of course it's better to play Doom 3 at 1,024 x 768 with an enhanced frame rate of 48.6fps, rather than the standard 44.5fps but the extra 4fps is the icing on the cake, rather than something that radically changes your perception of the graphics card.

Sapphire Hybrid X700 Pro Halo

That's where this review gets a little sticky. The Sapphire X700 Pro is undoubtedly a good mid-range graphics card but it's rather expensive at £150. For an extra £50 you could buy a basic GeForce 6800 which is far better in all respects, and then there's the issue of the DirectX 9 support that ATI offers. The X700 Pro complies with Shader Model 2, rather than Shader Model 3, and while that may make no difference at all for the time being it's something to bear in mind for the future.

The most bizarre aspect of the X700 range is that the X700 XT is the same price as the Pro, but has half the memory. This ultimately makes the X700 message a rather confused one, and we'd have rather seen the X700 Pro with 128MB of memory and a correspondingly lower price.

Verdict

The Sapphire X700 Pro is too expensive to be a budget graphics card, and too slow to be ranked as a real gaming card, which leaves it in an uncomfortable position.

Sapphire Hybrid X700 Pro
 
Rating 60%
 
Price £150
 
More info The Sapphire website

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