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Alpha Protocol

Sega soaked espionage

The best feature of the game

Alpha Protocol

"Watch my back" Urm.. Okay

The story is perhaps the game's best feature, with the contemporary setting offering a welcome sojourn from the dungeons and magic of regular RPGs. As Michael Thornton, you are a government agent embroiled in a plot to destabilise the Middle East so that a weapons manufacturer might profit from a fabricated war. Bearing all the hallmarks of the genre, the branching narrative and decision system allows you to align yourself with particular individuals and local and global factions.

Actions and interactions are critical in determining progression. Spare an arms dealer's life, for example, and he'll repay you with cheap weapons and intel. But in doing so you'll fall out of favour with some agencies and witness the consequences of your actions, as you watch the news report detailing how his weapons killed US service personnel.

Conversation is equally important. Using a Bioware-style system of dialogue branching, you can enhance or damage your standing with the game's many characters. Although its effects are as subtle as those in Bioware's games, its mechanics are not. The few seconds afforded to choose your response would alone prove difficult enough, but the choices are often vague single words like “Thrill”, which leave you unsure what you'll actually be saying.

Alpha Protocol

Threaten to draw your gun and give him a virus?

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