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Valve reiterates games hardware gambit

Controller roller

Valve has once more underlined its desire to enter the hardware market, "jumping in" to deal with a "lack of innovation" in the space.

The company's plans were revealed through a job posting for an industrial designer, set to join the team to "create compelling user experiences" currently overlooked.

"Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers," reads the ad.

"We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years," it said.

We've already reported that Valve experimented with new methods of computer interfacing, including the wacky concept of tongue control.

It was also speculated Valve would produce an OnLive-type streambox, after a previous job post reached out for a new member of the hardware team to "conceive, design, evaluate, and produce new types of input, output and platform hardware."

The latest posting goes on to say, "we can’t wait to see where you’ll take us", so perhaps the firm is simply employing boffins to instigate ideas.

While it remains unclear as to exactly what Valve has up its sleeve, something is undoubtedly simmering in the kitchen.

The world may continue to wait for another serving of Half-Life, but perhaps Valve is without the cutlery for us to eat our cake the way it envisions. If there's any cake to be had, that is. ®

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