Latest Call of Duty sequel shoots past Avatar sales benchmark

Black Ops beat blue cats


In December 2011, Activision boasted Call of Duty: Modern Warfare 3 had clocked up $1 billion in sales more quickly that James Cameron’s sci-fi blockbuster Avatar had done back in 2009. CoD reached that milestone in 16 days, ‘Dances with Wolves in space’ in 17 days.

A year on, the games publisher is making exactly the same comparison with the Treyarch-developed Call of Duty: Black Ops II which, it says, hit $1 billion in 15 days, one less than its predecessor and two ahead of Avatar. The game was released on 13 November.

Of course, the Cameron epic went on to gross pass the $2 billion mark in 2010. It has since gone on to take almost $2.8 billion worldwide.

We can’t see Black Ops II coming anywhere near that total - games tend to achieve almost all of their financial success in the early weeks of release as fans pile in. And direct comparisons with films are invidious: ticket prices are a lot lower than those of AAA-titles discs and downloads; films have a broader demographic and more global appeal.

Still, it’s a sign of just how important the videogames business has become that it can rack up such a large amount of money in such a short time, and to do so

“Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for Harry Potter and Star Wars, the two most successful movie franchises of all time,” added Activision. ®

Similar topics


Other stories you might like

  • Tesla disables in-car gaming feature that allowed play while MuskMobiles were in motion
    Hey Elon, it's no secret that distracted driving is a major cause of US car fatalities

    A software upgrade will disable a "feature" that allows the touchscreen on Tesla cars to play video games - even while the vehicles are in motion- after the USA's National Highway Traffic Safety Administration (NHTSA) investigated a complaint about the tech.

    The feature, called "Passenger Play", has been available since 2020 in the Tesla Model 3, S, X, and Y. As the name implies, it was aimed at passengers. Prior to 2020, occupants of the car could only play games while the vehicle was in park.

    “Following the opening of a preliminary evaluation of Tesla’s ‘Passenger Play,’ Tesla informed the agency that it is changing the functionality of this feature. In a new software update, “Passenger Play” will now be locked and unusable when the vehicle is in motion,” said a statement from NHTSA.

    Continue reading
  • New World: Grindy? Check. Repetitive? Check. Fun? We hate to say it... but check
    Goddamn it, Jeff Bezos' lot can make a passable MMORPG after all

    The RPG Greetings, traveller, and welcome back to The Register Plays Games, our (sometimes) monthly gaming column. At long last, New World is out and we've been diligently grinding our faces off to answer the question: Can Jeff "mountains of cash" Bezos make a decent MMO?

    On 28 September, Amazon Games released its first serious, big-boy-pants-on video game: New World. Why does this matter? First of all, it's Amazon. Not content with anything short of global domination, Jeff Bezos' e-commerce and cloud computing juggernaut has had a sticky start with gaming – two titles prior to New World, Breakaway and Crucible, were scrapped – and people would love to see the venture fail. I would love to see the venture fail.

    Secondly, New World is an MMORPG. That's "massively multiplayer online roleplaying game" to the untainted. As far as game development goes, it's hard to think of a more complicated and ambitious genre, especially as this has transpired to be Amazon's "debut" outside of the mobile platform.

    Continue reading
  • The inside story of ransomware repeatedly masquerading as a popular JS library for Roblox gamers
    Ongoing typosquatting attacks target kids as Discord drags its feet

    Since early September, Josh Muir and five other maintainers of the noblox.js package, have been trying to prevent cybercriminals from distributing ransomware through similarly named code libraries.

    Noblox.js is a wrapper for the Roblox API, which many gamers use to automate interactions with the hugely popular Roblox game platform. And for the past few months the software has been targeted by "a user who is hell-bent on attacking our user-base with malware, and continues to make packages to this end," explained Muir in an email to The Register.

    This miscreant, with the assistance of at least one other, has been "typosquatting" the noblox.js package by uploading similarly named packages that deliver ransomware to NPM, a registry for open source JavaScript libraries, and then promoting the malware-laden files via Discord, a messaging and chat service.

    Continue reading
  • Real world not giving you enough anxiety? Try being hunted down by the perfect organism in Alien: Isolation
    2014 stealth-em-up hasn't aged a day

    The RPG Greetings, traveller, and welcome back to The Register Plays Games, our monthly gaming column. Not that anybody noticed but we skipped the last edition for a number of reasons. 1) Too many betas. Though we were monitoring developments in potential World of Warcraft killer New World and Left 4 Dead's spiritual successor, Back 4 Blood, we didn't see anything that could be discussed fairly. 2) Generally no new full releases of interest. 3) We had to RMA a graphics card and got sad. However, when setting out the vision for this column, there were no hard and fast rules about what got covered. So this time we're headed back to 2014 and a crumbling space station where something extremely violent and dangerous lurks in the shadows…

    I own two copies of Alien: Isolation. The first was bought on disc for the Xbox One at release seven years ago. At this point I had never truly committed to a "survival horror" simply because, while horror films and literature are great, horror games are another kettle of fish.

    The flicking of pages and glow from the big screen are gentle reminders that you are "safe". But gaming, as a far more immersive and active (dare I say) art form, is too real. Done well, your body and mind can forget that you're not actually about to be murdered – at least in my case.

    Continue reading
  • Amazon Game Studios to its own devs: All your codebase doesn't belong to us
    E-goliath's subsidiary drops 'draconian' contract terms that absorbed personal work, demanded license rights

    Analysis Amazon Game Studios has reportedly dropped terms in its employment contract that gave the internet giant a license to the intellectual property created by employees, even to games they develop on their own time.

    The expansive contractual terms received some attention last month when James Liu, a software engineer at Google, recounted via Twitter how in 2018 he turned down a job offer at Amazon "due to absolutely draconian rules regarding hobbyist game dev."

    His Twitter post from July 6, 2021, since deleted, included a screenshot of a contractual agreement that laid out specific terms by which employees were allowed to develop or release "Personal Games."

    Continue reading
  • If you're not sold on the benefits of 5G, Ericsson suggests you keep an eye on gaming, home broadband
    NA CEO predicts takeoff in 18 months max

    Folks in the US will see the transformative effects of 5G first in the areas of online gaming and fixed wireless broadband internet connections, Ericsson North America CEO Niklas Heuveldop said on Thursday.

    "When it comes to new services, look at gaming as one of the sectors that holds promise for 5G. You need the unique throughput that 5G offers ... and the instant response," he said during a webcast hosted by The Washington Post. And yes, Heuveldop works for the Ericsson that makes and sells 5G network equipment.

    5G networks – which promise increased capacity as well as high throughput and low latency – could move game console hardware from the edge of your furniture to the edge of a network, he said, adding that is already happening in places such as South Korea, where high-performance 5G networks are operational. That is to say, the gameplay processing is done remotely and piped to a relatively simple terminal in your home, potentially using 5G if the connectivity is available.

    Continue reading
  • Epic lawsuit's latest claims: Google slipped tons of cash to game devs, Android makers to cement Play store dominance
    Read the allegations web giant tried to keep secret from the public

    Epic Games' objections to Google's business practices became clearer on Thursday with the release of previously redacted accusations in the gaming giant's lawsuit against the internet goliath.

    Those accusations included details of a Google-run operation dubbed Project Hug that aimed to sling hundreds of millions of dollars at developers to get them to remain within Google Play; and a so-called Premiere Device Program that gave device makers extra cash if they ensured users could only get their apps from the Play store, locking out third-party marketplaces and incentivizing manufacturers not to create their own software souks.

    A year ago, Epic filed a complaint against Google, following a similar complaint against Apple, alleging that the Android overlord violated antitrust law by removing its Fortnite game from the Google Play store.

    Continue reading

Biting the hand that feeds IT © 1998–2022