RadioShack lists 1,800 stores facing the axe across America

You've got questions, we've no longer got any answers


Bankrupt headphones and USB memory stick chain RadioShack has posted the complete list of 1,784 shops it hopes to close across America.

The gadget flogger said these stores [PDF] are potentially set for closure. The threatened shops include high-profile spots in Market Street in San Francisco, New York City's Flatiron district, and Boston's Commonwealth Avenue.

Last week, the failed biz said it had struck a deal to keep 1,750 shops open by letting US telco Sprint use them to flog phones and mobile plans.

RadioShack hopes to sell off all the stock held at its doomed stores, which are due to close for the last time by March 31.

The company has not said how many employees will lose their jobs. RadioShack stores that are independently owned, and international franchises, will not be affected.

News of the closure of RadioShack after more than 90 years of business is prompting bouts of nostalgia. Though the company had been in major decline, many, including comedian John Oliver, chose to remember the firm from its retail heyday in the 1970s and 1980s:

John Oliver on RadioShack

®

Similar topics

Broader topics


Other stories you might like

  • Robotics and 5G to spur growth of SoC industry – report
    Big OEMs hogging production and COVID causing supply issues

    The system-on-chip (SoC) side of the semiconductor industry is poised for growth between now and 2026, when it's predicted to be worth $6.85 billion, according to an analyst's report. 

    Chances are good that there's an SoC-powered device within arm's reach of you: the tiny integrated circuits contain everything needed for a basic computer, leading to their proliferation in mobile, IoT and smart devices. 

    The report predicting the growth comes from advisory biz Technavio, which looked at a long list of companies in the SoC market. Vendors it analyzed include Apple, Broadcom, Intel, Nvidia, TSMC, Toshiba, and more. The company predicts that much of the growth between now and 2026 will stem primarily from robotics and 5G. 

    Continue reading
  • Deepfake attacks can easily trick live facial recognition systems online
    Plus: Next PyTorch release will support Apple GPUs so devs can train neural networks on their own laptops

    In brief Miscreants can easily steal someone else's identity by tricking live facial recognition software using deepfakes, according to a new report.

    Sensity AI, a startup focused on tackling identity fraud, carried out a series of pretend attacks. Engineers scanned the image of someone from an ID card, and mapped their likeness onto another person's face. Sensity then tested whether they could breach live facial recognition systems by tricking them into believing the pretend attacker is a real user.

    So-called "liveness tests" try to authenticate identities in real-time, relying on images or video streams from cameras like face recognition used to unlock mobile phones, for example. Nine out of ten vendors failed Sensity's live deepfake attacks.

    Continue reading
  • Lonestar plans to put datacenters in the Moon's lava tubes
    How? Founder tells The Register 'Robots… lots of robots'

    Imagine a future where racks of computer servers hum quietly in darkness below the surface of the Moon.

    Here is where some of the most important data is stored, to be left untouched for as long as can be. The idea sounds like something from science-fiction, but one startup that recently emerged from stealth is trying to turn it into a reality. Lonestar Data Holdings has a unique mission unlike any other cloud provider: to build datacenters on the Moon backing up the world's data.

    "It's inconceivable to me that we are keeping our most precious assets, our knowledge and our data, on Earth, where we're setting off bombs and burning things," Christopher Stott, founder and CEO of Lonestar, told The Register. "We need to put our assets in place off our planet, where we can keep it safe."

    Continue reading

Biting the hand that feeds IT © 1998–2022