GIMP 2.99.8 is here but what's happened to 3.0? If only stuff would not break all the time

Keeping up with technology changes 'taking a toll on development'


GIMP 2.99.8, a development version with many new features, has been released, but 3.0 is taking its time due to system changes that break things.

The GNU Image Manipulation Program is a full-featured bitmap image editor with a long history, the first public release being January 1996. Version 1.0 came in June 1998.

It is appreciated for its extensive features (and free price) but development is slow. The current production version is 2.10, the first version of which came out in April 2010, built using Gtk 2.x. That said, GIMP 2.10 is regularly updated, most recently with 2.10.28 last month, featuring many bug fixes especially on Windows.

GIMP 2.99.8 in action on Windows 11

GIMP 2.99.8 in action on Windows 11

Version 2.99.8 uses Gtk 3 and is described as having "a huge set of improvements." In summary:

  • Clone and heal tools now work across multiple layers.
  • Windows Ink support, described as "a huge milestone for artists using Windows."
  • The GIMP icon in the taskbar will no longer include a preview of the image. "This complicated locating GIMP's window among windows of other running applications," said the team.
  • JPEG-XL support, and improved import of Adobe Photoshop files, with support for PSD files of larger than 4GB.
  • Bug fixes including an end to "huge memory leaks" when using Wayland on Linux.

Another important change is that a new contributor, Lukas Oberhuber, has taken on development packaging for macOS, which was previously lacking, though the team says that more macOS contributors are still needed. A lot of work has also been done on the GIMP infrastructure for continuous integration, including testing and releasing.

Does this mean GIMP 3.0 is nearly done? No date is set for this and the roadmap only states that it is a "work in progress."

According to the release announcement: "Taking care of technology changes (Wayland on Linux and macOS in particular) these days is also taking quite a toll in our development efficiency as we spend a lot of time fixing things which just get broken because the underlining systems change."

A July post explained the difficulty caused by contributors who leave the project and invited users to contribute to funding for some key maintainers. ®

Similar topics


Other stories you might like

  • India reveals home-grown server that won't worry the leading edge

    And a National Blockchain Strategy that calls for gov to host BaaS

    India's government has revealed a home-grown server design that is unlikely to threaten the pacesetters of high tech, but (it hopes) will attract domestic buyers and manufacturers and help to kickstart the nation's hardware industry.

    The "Rudra" design is a two-socket server that can run Intel's Cascade Lake Xeons. The machines are offered in 1U or 2U form factors, each at half-width. A pair of GPUs can be equipped, as can DDR4 RAM.

    Cascade Lake emerged in 2019 and has since been superseded by the Ice Lake architecture launched in April 2021. Indian authorities know Rudra is off the pace, and said a new design capable of supporting four GPUs is already in the works with a reveal planned for June 2022.

    Continue reading
  • Prisons transcribe private phone calls with inmates using speech-to-text AI

    Plus: A drug designed by machine learning algorithms to treat liver disease reaches human clinical trials and more

    In brief Prisons around the US are installing AI speech-to-text models to automatically transcribe conversations with inmates during their phone calls.

    A series of contracts and emails from eight different states revealed how Verus, an AI application developed by LEO Technologies and based on a speech-to-text system offered by Amazon, was used to eavesdrop on prisoners’ phone calls.

    In a sales pitch, LEO’s CEO James Sexton told officials working for a jail in Cook County, Illinois, that one of its customers in Calhoun County, Alabama, uses the software to protect prisons from getting sued, according to an investigation by the Thomson Reuters Foundation.

    Continue reading
  • Battlefield 2042: Please don't be the death knell of the franchise, please don't be the death knell of the franchise

    Another terrible launch, but DICE is already working on improvements

    The RPG Greetings, traveller, and welcome back to The Register Plays Games, our monthly gaming column. Since the last edition on New World, we hit level cap and the "endgame". Around this time, item duping exploits became rife and every attempt Amazon Games made to fix it just broke something else. The post-level 60 "watermark" system for gear drops is also infuriating and tedious, but not something we were able to address in the column. So bear these things in mind if you were ever tempted. On that note, it's time to look at another newly released shit show – Battlefield 2042.

    I wanted to love Battlefield 2042, I really did. After the bum note of the first-person shooter (FPS) franchise's return to Second World War theatres with Battlefield V (2018), I stupidly assumed the next entry from EA-owned Swedish developer DICE would be a return to form. I was wrong.

    The multiplayer military FPS market is dominated by two forces: Activision's Call of Duty (COD) series and EA's Battlefield. Fans of each franchise are loyal to the point of zealotry with little crossover between player bases. Here's where I stand: COD jumped the shark with Modern Warfare 2 in 2009. It's flip-flopped from WW2 to present-day combat and back again, tried sci-fi, and even the Battle Royale trend with the free-to-play Call of Duty: Warzone (2020), which has been thoroughly ruined by hackers and developer inaction.

    Continue reading

Biting the hand that feeds IT © 1998–2021